Create a flow chart for you Catch the Clown game
Based on the homework from the previous lesson and what we covered at the beginning of this lesson, create a flow chart showing how the catch the clown game works. Try to add some events and actions into the design.
Here's some ideas: Make clown move, check has clown hit wall - then say what happens, check has player clicked the clown - then say what happens, how does the game close?
There's a sample flow chart for how to make a cup of tea below, use it as a guide. If you are really stuck you can see Mr. Crossan's Catch the Clown flow chart here. Remember though that the purpose of this exercise is to plan your own solution to a problem. Flow charts are your own version of how things work!